Generous Checkpoints Prototype Mac OS

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This article lists general limitations for Check Point Endpoint Security Client for macOS.
These limitations are in addition to those listed in the corresponding Known Limitations articles for each release.

Table of Contents

  • Forensics
  • VPN Blade
  • Full Disk Encryption (FDE) Blade
  • Media Encryption Blade
  • Anti-Malware Blade
  • URL Filtering Blade
  • Installation

The following features are not supported on Check Point Endpoint Security Client for macOS:

General Limitations
Push Operations are ignored for macOS client
Centralized Client Deployment from Software Deployment Policy is not supported

Endpoint Client User Interface Localization is not supported

The following configurations in Common Client Settings Policy are not supported:
  • Client user interface settings: configurations such as custom preboot and One Check images and appearance of tray icon.
  • Allowing users to disable network protection on their computers.
  • Installation and upgrade settings
  • Uninstall Password
Telemetry data not generated
In order to use SideCar and Airdrop features, starting E83.20 for macOS client, you need to allow IPv6 traffic in the Endpoint Firewall policy. See sk171972
Only English is supported as the interface's language.
The Big Sur macOS may ask users to grant access to security modules after some special activities. In such cases, follow OS directives. To avoid this, we recommend MDM management tools to predefine the desired configurations.
The Big Sur macOS version does not display correctly in SmartEndpoint reports.
If nodeJS is installed on the Mac, build directories should be excluded in SBA policy (AR/EFR and TE) to improve performance.
Forensics
The Forensics report does not show Network events.
Compliance Blade
Remediation actions are not triggered on macOS
Environment variables in path of checked files are not supported
Compliance blade on macOS currently supports checks for the following Anti-Virus vendors:
  • Kaspersky
  • Check Point
  • Sophos
  • McAfee
  • Symantec
  • TrendMicro
  • Norton
The following compliance checks are not supported:
  • Latest service packs installed
  • running secure screen saver
If the default name of the compliance rule for checking if assigned blades are running is changed, i.e. cloned or edited, this rule will not be applied to the macOS Compliance blade. Then, on the server side there will be no compliance reporting (inform, warn, restrict). Client will also not go into the assumed compliance state.
VPN Blade
SCV Compliance check ('Use Compliance Blade' state should be defined in order to enforce client compliance prior to VPN connection)
[Not relevant for Big Sur and up] In some rare cases during the upgrade of VPN client from previous version, user may experience temporary inability to connect to VPN site. Delay may be from seconds to several minutes. To address this issue user should perform reboot of operating system.
A certificate for user authentication should be stored in the keychain when you use Secondary Connect.
Remote Access VPN clients do not support the use of a personal certificate as an authentication method if the saved certificate is on SmartCard. This is relevant for macOS 11 Big Sur.
Remote Access VPN clients do not support the use of personal certificates as an authentication method, if the certificate is in storage on a SmartCard. This is relevant for macOS 11 BugSur.
Firewall Blade
Disable Wireless On Lan feature is not supported
Application Control is not supported
Individual IPv6 addresses cannot be blocked. One can set 'IPv6 block all' for all IPv6 addresses.
Full Disk Encryption (FDE) Blade
(From E80.71 LA, FDE Blade is replaced by FileVault blade)
Password change in FDE pre-boot is not synched to macOS
Smart Card login in FDE pre-boot is not supported
OneCheck is not supported
FileVault Blade
Only system volume is encrypted.
Institutional Recovery Key can only be imported once.
Audit logs are not generated.
Assigning FileVault users using SmartEndpoint is not supported.
User Acquisition setting 'Continue to acquire users after pre-boot has been enforced.' is not supported.
User Acquisition setting 'Pre-boot enforcement will begin after at least one user has been acquired after X days' is not supported.
Media Encryption Blade
Offline Mode Remote Help (MEPP / macOS Offline Access Tool does not support Remote Help)
Custom Encryption is not supported (Media Encryption does not support configuration of which file(s) should be encrypted)
Port Protection is not supported on macOS
CD/DVDs and storage devices connected to ports other than USB, are not supported
External Media that are mounted as virtual devices (Core Storage or APFS (Apple File System )) are not supported.
Time Machine using external media is not supported.
Media formatted as NTFS is not supported.
Media Encryption blade: Media scan - not supported.
Anti-Malware Blade
Anti-Malware Blade is not supported on macOS client. Resolved in sk165573 - Enterprise Endpoint Security E82.50 macOS Clients
Contextual scan - not supported (Finder does not have option for scan). Resolved in sk166955 - Enterprise Endpoint Security E83.200 macOS Clients
EPS-26010: Enable Web protection - not supported (always off)
EPS-26011: Scan Mail messages - not supported (always off)
EPS-26012: Signature source settings - not supported (only External Check Point Signature server setting is supported)
EPS-26014:
Push operations:
  • Scan for malware - not supported
  • Update malware for signature database - not supported
  • Operations restore file from quarantine - not supported
EPS-26015:
Scan targets settings:
  • Critical areas - not supported (always on)
  • Optical drives - not supported (always off)
  • Mail messages - not supported (always off)
  • Unrecognized devices - not supported (always off)
EPS-26016: Configure Threat Cloud knowledge sharing - not supported
EPS-26017: Process exclusion - MD5 not supported
EPS-26059: Anti-Malware detections integration with Forensics report - not supported.
Anti-Ransomware
Backup configurations for the file types in the Anti-Ransomware policy are not enforced.
Backup configurations for the file size in Anti-Ransomware policy are not enforced.
URL Filtering Blade
URL Filtering is supported using Agent Chrome Browser Extension for SandBlast Agent Web Management users.
Capsule Docs Blade

For list of Capsule Docs limitations, refer to sk108376

Installation

In macOS 10.13 and later, the gatekeeper requests consent from the end user before allowing to load a third party kernel extension for the first time.
It is possible to avoid this by preparing the installation of Endpoint Security on each machine by deploying a Device Management Kernel Extension Policy Payload containing the Check Point team identifier.

In macOS 10.13 and later, the gatekeeper warns when installing quarantined software: 'Endpoint Security installer can't be opened because the identity of the developer cannot be confirmed. Your security preferences allow installation of only apps from the App Store and identified developers.'
The macOS gatekeeper may quarantine third party software for multiple reasons, but it is possible to avoid this by either (1) Right-clicking the EPS installer in Finder and selecting 'Open'. (2) Removing the com.apple.quarantine attribute before opening the EPS installer.

In macOS 10.15 and later, the gatekeeper blocks the very first launch of third party executables that require access to user's files and folders.
The end user needs to open the macOS System Preferences Privacy-Full Disk Access dialog and accept each executable. Right after completing installation, Endpoint Security guides the end user to complete this process.

In macOS 10.15.4 and later, the gatekeeper regularly informs the end user about running 'legacy third party kernel extensions'.

Related solutions:

Game
We just released a Feb. 5 '89 prototype of DuckTales for the NES!
If you'd like to support our preservation efforts (and this wasn't cheap), please consider donating or supporting us on Patreon. Thank you!
< Proto:VVVVVV (Windows, Mac OS X, Linux)

This is a sub-page of Proto:VVVVVV (Windows, Mac OS X, Linux).

To do:
  • Talk about the different physics of the prototype.
  • Many other things.
Download
We just released a Feb. 5 '89 prototype of DuckTales for the NES!
If you'd like to support our preservation efforts (and this wasn't cheap), please consider donating or supporting us on Patreon. Thank you!
< Proto:VVVVVV (Windows, Mac OS X, Linux)

This is a sub-page of Proto:VVVVVV (Windows, Mac OS X, Linux).

To do:
  • Talk about the different physics of the prototype.
  • Many other things.

This one is fully playable online here. It was made available on the developer's website sometime in June 2009. This prototype is very early in development, with several incomplete tidbits.

  • 1General Differences
  • 3Sprite Differences

General Differences

  • There is no main menu. The game goes straight to the first room from the title screen.
  • There are no cutscenes.
  • The WASD keys cannot be used to move the player.
  • You cannot flip by using the Up and Down arrow keys, only by pressing Z, V or SPACE.
  • You cannot pause the game by pressing ENTER or ESC.
  • Most of the game instructions say 'Press V' instead of 'Press ACTION'.
  • Pressing R, which would normally kill the player, does nothing.

Music

None of the final game's music tracks are present in this prototype. Instead, there are two placeholder tracks, both composed by Matt Gray.

The title screen music, 'Main_music_1', which is the beginning of the Space Station Oblivion loader theme.

The level music, 'Main_music_2', which is the main theme from the Commodore 64 version of Deliverance: Stormlord II.

Coins

In this prototype, there are coins scattered along the level which you can collect. Their sprite would later be used for an enemy in the final game. You can still spawn them in using internal commands, but the score counter used to track the amount of coins collected was removed. Collecting a coin makes the following sound play, labeled internally as Main_ef_4:

Screens

Prototype
Final

The screen before the title screen is much simpler.

Prototype
Final

The title screen is completely different. Most noticeably, the title of the game is spelled VVVVVVVV (the letter V 8 times rather than 6).

Since no cutscenes are present, the game puts you directly in the first room along with the above placeholder text.

Prototype
Final

Some of the HUD effects when collecting a trinket are missing. Additionally, collecting one does not actually pause the game, although the player is unable to move at all until they advance the text.

Map Differences

Every room has at least one difference from the final version, most commonly are the name and color palette changes. Here's the full map for the game's intro area:

Prototype
Final
Prototype
Final

This room's design is much simpler, with no teleporter divot in the background and a basic set of steps leading towards the next room.

Prototype
Final

Only the room's name and color palette changed here.

Prototype
Final

The prototype has a path downwards that was removed, along with some coins.

Prototype
Final

This room's location was moved two rooms up and one to the left, to where the Supply Room is in this prototype. The room's layout was completely remade, making it much easier to obtain the trinket.

Prototype
Final

Only the room's name and color palette changed here, again.

Prototype
Final

Same as above.

Prototype
Final

This room is quite different. The gray 'dirt' blocks are actually fall-through blocks. The path leading up was completely removed, and a checkpoint was added.

These two rooms full of coins appear directly above and below the previous room. Both of which were removed.

Prototype
Final

This room originally had no enemies, and the main obstacle was avoiding the spikes by switching between the platforms. Not one, but two checkpoints were added.

Prototype
Final

Some layout changes, which again make this section easier.

Prototype
Final

Again a complete revamp, most likely to accommodate the additions of the 'Comms Relay' room to the right, as it is not present in the prototype.

Prototype
Final

While the room's name remained the same, the layout suffered small edits, mostly to reduce the room's difficulty.

Prototype
Final

Some coins were removed from the prototype, again.

Prototype
Final

In the prototype, you could just move along the platform at the top and collect the trinket. Some walls were later added to prevent that. The coins became extinct, like usual.

This room has been completely removed from the final version. It appears between the previous two rooms. The two platforms move left and right, but using them can be tricky as the player doesn't actually move along with the platforms.

Prototype
Final

This Super Mario Land 2: 6 Golden Coins reference was sadly removed, coins included. If the player dies, the disappearing platform does not respawn. You must leave the room and come back for it to reappear.

Prototype
Final

The bus in here is significantly smaller in the prototype. There is no path on the bottom part of the room as well.

Prototype
Final

There is no checkpoint on the right side of the room, and there are no grids in the background.

Prototype
Final

The path in the middle was removed, again.

Prototype
Final

This evil set of spikes at the bottom was removed, much to the comfort of many gamers.

These rooms are either completely absent in the final version, or so different there's no way to even compare them. After following the path upwards, the prototype ends with the following screen:

Sprite Differences

Checkpoints

Prototype
Final

The checkpoints in this prototype appear to be in a hexagonal-shape and have an S in them instead of a C.

Death Sprite

Prototype
Final

Two pixels from his eyes are filled in rather than one in the final.

Bus

Prototype
Final

Dragon ball z: run! mac os. The wheels are more visible in the prototype and makes it look more like a bus. Additionally, the bus in the prototype uses four frames, while the final uses two.

Fall-through Tiles

Mechanics Test
VVVVVVVV Prototype

The fall-through platforms from the previous prototype are still here. Only the block the player touches will disappear, making the noise above, labeled internally as 'Main_ef_6'. Previously, these would only break when the player landed on them, not when they walked into it from either side, but this feature has been removed.

Sound Differences

Generous Checkpoints Prototype Mac Os 7

Prototype
Final

The sound played when collecting a trinket is different.

VVVVVVVV Prototype (GOG version)

There's a different version of this prototype, distributed alongside the Mechanics Test. It is almost identical to the one described above, except:

Generous Checkpoints Prototype Mac Os X

  • There's no music at all in the game.
  • You can change the amount of horizontal acceleration from 0.5 to 1.4 by pressing the keys 0 through 9 on the keyboard. The game starts with 1.1 by default.
To do:
Are there no other changes?

Generous Checkpoints Prototype Mac Os 11

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